The Striker is, in my experience, the most popular role for players to fill and its easy to see why; Controllers have to deal with clusters of enemies, Defenders have to protect squishies, and Leaders have to make sure no one dies. But the Striker only has to worry about picking an enemy and making its HP total zero. Its an easy job, but also very important. After all, a dead monster is the second best kind of monster (The best kind is, of course, a pet monster). What makes the Striker awesome? It's not just the damage, it's how you dish it out. Each Striker has its own unique way of bringing down their foes, be it the artful dexterity of the Rogue or the raw smashy-smash of the Barbarian. All Strikers are awesome, some just happen to be a little more awesomer than others.
Number Eight: The Sorcerer
Number Six: The Assassin
Number Five: The Monk
Number Four: The Avenger
“Me smash you like me smash silly pronoun rules!”
The Barbarian has come a long way since 3.5 edition, and I don’t mean that in the best way. His iconic rages are no long the massive stat boosters they once were, and that also means the hilarious period of exhaustion following each combat is gone. In 4.0, the rages have become attacks that have a persistent effect that lasts for the rest of the encounter. While this does completely reflavor the Barbarian’s bread and butter, it does also make him the one class that can (and should) blow daily powers before the inevitable “final boss” of the day. The Barbarian isn’t exactly the rampaging juggernaut he once was, but he’s still a force to be reckoned with.
But it gets better: The Barbarian is too busy beating the snot out of enemies to deal with some sort of extra damage mechanic, so Wizards wisely built all of his extra damage into his attacks. This makes him a little extra dependant on actually connecting with his attacks, sure, but he’s the freaking Barbarian. You can’t possibly expect finesse from the guy whose axe is the same size as the thing he’s hitting with it. Oh, and there’s Rampage. This nifty little feature congratulates you for scoring a critical hit and suggests you take another swing while you’re at it. Nothing says “Barbarian” quite like never stopping hitting ever.
Awesome Powers: Devastating Strike, Reckless Rampage, Rage of the Death Spirit, Rampaging Dragon Strike, Rage of the Thundering Rhino
Number Two: The Rogue
“Knock knock. SNEAK ATTACK! Oh wait; I was supposed to wait for your answer, wasn’t I?”
The Rogue is the iconic Striker. In every RPG since the dawn of time, there has always been that class that focuses around hiding in the corner until your enemy is distracted before cart wheeling in and dealing of so much damage to the poor slobs. No matter how much D&D changes, the Rogue remains relatively unchanged: she has a dagger and, oh hey! Would you like to see a magic trick? The Rogue can’t traverse the battlefield quite like the Avenger, and no one jumps like the Monk, but she’s still a slippery one. If you ever lose sight of the Rogue in combat, it’s safe to assume that she’s behind you and that you’re about to get hit with a whole lot of…
But it gets better: Sneak attack. Yes, Clerics gotta heal, Barbarians gotta rage, and Rogues gotta stab you in the back. A sneak attack in 4.0 is similar to being stuck in the back by a semi-truck. For the low, low price of one feat, you too can deal 2d8 extra damage every time you hit with combat advantage. Keep in mind that you are a Rogue, so anytime you attack without combat advantage, you and your party have failed. Also, thanks to Rogue Weapon Talent, a Rogue with a dagger basically never misses. Stack on that the “Daggermaster” paragon path and your mere presence will make that nasty mage (Beholder?) start writing her will.
Awesome Power: Sly Flourish, Flamboyant Strike, Not Worth My Time, Perfect Sniper, Assassin’s Point
Number One: The Ranger
“Feel that? It’s the eyes of the ranger. They’re upon you.”
It is a well established fact that anyone with the occupation “Ranger” is a certified badass. Don’t believe me? Well, let’s think of a few Rangers… There’s the Power Rangers, they were cool (if racist and sexist)… There’s that Aragon dude from Lord of the Rings, he did some cool stuff… And there’s that guy, what’s his name? Isn’t it something like CHUCK MOTHER-FREAKING NORRIS? Now you, too can share in the glorious heritage of Ranger baddassery. The best thing about the Ranger is the wide variety of weapons you can use. You can shoot arrows forever, you can duel wield your favorite one-handed weapon, or you can has bear. In 3.5 edition, you could do all of these things at the same time, but 4.0 decided to try and balance the Ranger a little. It failed.
But it gets better: Well, not better than Chuck Norris. I kinda started with my strongest argument. Hunter’s Quarry used to involve picking which specific monster types you were good at killing and gaining some pretty impressive bonuses against them. Now you just pick the closest thing to you and relieving it of its hit points in an endless stream of attacks. The Ranger hands out damage like its candy and, for some reason, the monsters all stand there expecting sweets while completely ignoring the massive amount of blood loss they suffer. Did I mention they can pall around with a bear? Or that said bear deals as much damage as a Waraxe? Seriously, the Ranger is one awesomely cool dude.
Awesome Powers: Twin Strike, Beast Latch, Dire Bear Maul, Death Rend, Ultimate Confrontation